Layout File Creator (beta)/Layout文件生成工具
首先感谢工具的作者,来自XLNation.net的Altiris,
创造了如此直观的工具,让枯燥的Layout文件编辑变得更有趣。
以下是作者对工具介绍的原文
原文地址以及插件下载地址:
http://xlnation.net/content/layout-file-creator-beta
创造了如此直观的工具,让枯燥的Layout文件编辑变得更有趣。
以下是作者对工具介绍的原文
原文地址以及插件下载地址:
http://xlnation.net/content/layout-file-creator-beta
Cities XL Layout File creator for 3ds Max
This is a scripted plugin and export utility for creating layout files in 3ds max by using custom dummy objects.
Currently it has most of the default furniture, trees and vehicles available..
.
It should work with max 2008 or higher
Big thanks to Montoto for capturing the 100s of thumbnails.
This is a scripted plugin and export utility for creating layout files in 3ds max by using custom dummy objects.
Currently it has most of the default furniture, trees and vehicles available..
.
It should work with max 2008 or higher
Big thanks to Montoto for capturing the 100s of thumbnails.
Instructions:
1) Go to the Create rollout and select "Helpers", choose "CXL Layout Helpers" from the drop down list.
Create 1 Plug object at the front edge of your building carpet. (mandatory, there must be a plug in the scene for a layout file to be created.)
1) Go to the Create rollout and select "Helpers", choose "CXL Layout Helpers" from the drop down list.
Create 1 Plug object at the front edge of your building carpet. (mandatory, there must be a plug in the scene for a layout file to be created.)
2) Create as many Tree, Furniture or Actor helpers as you need, setting the type for each one, if nothing is changed, default values will be used.
Each helper must have a unique name. the position and rotation is written to the layout file.
The co-ordinates are taken from 0,0,0 of the max scene, so make sure your building is centered in the scene
Type is the most important setting, in most cases default settings will be fine, but you can adjust presence probability, scale, randomscale etc.
the Helpers can be created and copied around the scene like objects, hold shift drag.
They can be modified by going to the Modify rollout and editing the parameters.
Each helper must have a unique name. the position and rotation is written to the layout file.
The co-ordinates are taken from 0,0,0 of the max scene, so make sure your building is centered in the scene
Type is the most important setting, in most cases default settings will be fine, but you can adjust presence probability, scale, randomscale etc.
the Helpers can be created and copied around the scene like objects, hold shift drag.
They can be modified by going to the Modify rollout and editing the parameters.
5) When ready click on the tree icon that was added before and browse to save the .layout file, it will automatically have a name ready,
which will be the scene name and _base.layout. like B_ind_suit01_T2_base.layout.
you should get a success message, then the layout file is good to go.
you can modify and change around the helpers, and each time the tree icon is pressed it will generate a new layout file.
Vehicles with "NEXP VP" in the description need the NEXL Vehicle Pack installed
Please test and comment, it's only beta and my first crack at MaxScript so it will probably need fixing and what not.
Thanks.
Changes:
1.2 - Fixed the gembeach bicycle actor (one that doesn't have a pedestrian attachment.) requires NEXL vehicle pack v1.7
1.1 - Fixed comments in xml file to prevent dotnet system exception.
1.0 - Beta Release.
which will be the scene name and _base.layout. like B_ind_suit01_T2_base.layout.
you should get a success message, then the layout file is good to go.
you can modify and change around the helpers, and each time the tree icon is pressed it will generate a new layout file.
Vehicles with "NEXP VP" in the description need the NEXL Vehicle Pack installed
Please test and comment, it's only beta and my first crack at MaxScript so it will probably need fixing and what not.
Thanks.
Changes:
1.2 - Fixed the gembeach bicycle actor (one that doesn't have a pedestrian attachment.) requires NEXL vehicle pack v1.7
1.1 - Fixed comments in xml file to prevent dotnet system exception.
1.0 - Beta Release.